AMD’s APU graphics have not had a proper shake-up since RDNA 3, and RDNA 3.5 was mainly an optimised tweak rather than a new direction. While AMD has moved discrete GPUs onto RD ...
Someone at AMD is going to be getting a dressing down, as the AMD FSR 4 source code has just been inadvertently posted on Github, and then swiftly deleted. Not only has this slip-up potentially given ...
Let's talk about what "open-source" means, because it can get a little confusing. Big software projects have a lot of components, and "going open-source" doesn't always mean that every single ...
TL;DR: AMD's FSR 3.1.4 update enhances FSR 3 with improved upscaling quality, reduced ghosting, and an easily upgradable DLL for seamless future updates. It includes new Unreal Engine 5.6 plugins and ...
TL;DR: AMD's FSR Redstone update enhances image fidelity and performance for RDNA 4 GPUs, introducing advanced neural rendering technologies like FSR Ray Regeneration for improved ray-tracing. The AMD ...
AMD says that the next version of FSR, currently codenamed Redstone, will work on practically any GPU, including those made by competitors such as Nvidia. Unlike FSR 4, which requires the use of AMD's ...
Cutting corners: AMD's FSR 4 upscaling is far more competitive with Nvidia's DLSS when compared to previous iterations, but it is not open source and only supports the company's latest graphics cards.
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