The world is at our fingertips. Head over to Google Maps and type in anywhere you want to go, and a 3D rendering will appear instantaneously. The Grand Canyon? No problem. The Pyramid Of The Sun?
Many of Dear Esther‘s defining features arose through chasing that goal with the basic tools The Chinese Room had available. The Hebridean setting was chosen because it suited the assets available in ...
Is Dear Esther really a game? It's a debate as old, and depending on your viewpoint, tedious, as time itself. A lesser explored question, at least until now though, is: is Dear Esther really a play?
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