“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Since the Vulkan API was officially released as Vulkan 1.0 on February 16, 2016, Ars Technica UK Performs benchmark tests to verify performance. The test was conducted on ASUS X99 Deluxe, CPU is Core ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
The open-standard industry consortium Khronos Group has released the latest Vulkan specification, upping the version to 1.2.175. As always, the new specification brings several new extensions and ...
API, for those who are stumped by the word means Application programming interface. For those who weren’t stumped by the word, well, kudos to you. The official jargon defines it as a set of subroutine ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Khronos, the consortium behind OpenGL and other open-source APIs, has released version 1.0 of ...
Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements — especially for ...